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INTELLIVISION

Imagic Titles for Intellivision



IMAGIC GAMES FOR INTELLIVISION

Imagic was founded in 1981 and shipped its first games in March of 1982. It released seven Atari 2600 titles and five Intellivision titles its first year. 1983 saw more Atari and Intellivision titles, plus cartridges for Colecovision and Odyssey II.

The Imagic team included former employees of Atari and Mattel Electronics. Their experience helped Imagic create some of the more creative and well-crafted games released for the 2600 and Intellivision systems. Assisting the programmers listed in the credits below were artists Michael Becker and Wilfredo Aguilar.

Imagic Intellivision cartridges retailed for $31.95. Atari 2600 cartridges retailed for $28.95. The box designs were similar; the Intellivision games had the title in a blue band on the front, the Atari games in red. For games released on both systems, the package illustration was the same.

Imagic produced software only - no hardware - and all of its games were created in-house - no expensive arcade or movie licenses. The company was thus able to avoid the overhead of competitors Atari, Mattel Electronics and Coleco. But Imagic still couldn't survive the 1983/84 industry crash. The company shut down, with Activision (another software-only company that did survive the crash) acquiring the rights to its games.

NUMB THUMB CLUB: Imagic invited customers to join "Numb Thumb." Members received an annual newsletter that included contests, special offers and news of upcoming releases. Only two issues were published, in 1982 and 1983, before Imagic closed.

EXPERTS CLUB: In the newsletter sent to Numb Thumb members, Imagic listed the "Experts Club Performance Standards" for its games. If a member sent in a photo showing an on-screen score higher than the standard for that game, the player received an iron-on decal. If a member sent in three photos from different games, he or she would receive an "Imagic Expert" t-shirt. And for six photos, the member received an Imagic Experts Club jacket.


Atlantis

INTELLIVISION CARTRIDGE [IMAGIC #700006]
Program: Pat Ransil
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 1, 1982)
Alien spacecraft bombard the underwater city of Atlantis. Centuries of progress seem doomed. You man the defense installations. Night falls. Blinded by rage, you scramble into Atlantis' last defensive spaceship and fly into enemy-filled skies. How long can one ship survive against so many?

DEVELOPMENT HISTORY
This is the Intellivision version of Imagic's previously released Atari 2600 Atlantis cartridge. Imagic later released a version for Odyssey II.

EXPERTS CLUB PERFORMANCE STANDARD: 125,000 points.



Beauty & the Beast

INTELLIVISION CARTRIDGE [IMAGIC #700007]
Design/Program: Wendell Brown
Sound: Dave Durran
Play this game NOW! Download it FREE here!

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 1, 1982)
That big bully's got the girl. It's you to the rescue. Climb the building, floor by floor. But watch out! Our fearsome foe is angrily tossing boulders. Dodge them. Or squash them to score points. The higher you go, the harder the going gets. Best time to the top wins the game.

DEVELOPMENT HISTORY
This was an original game for Intellivision.

EXPERT CLUB PERFORMANCE STANDARD: 8 buildings, 25,000 points.



Demon Attack

INTELLIVISION CARTRIDGE [IMAGIC #700005]
Program: Gary Kato
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 1, 1982)
An awesome array of demons attacks a scientific colony on the Moon. You maneuver your laser cannon, destroying an entire army of cunning demons. Now you have but one choice...seek out the demon's home base and end their treachery forever! But as you approach their monstrous lair, your blood chills at an unspeakable horror, perhaps the last sight you'll ever see!

DEVELOPMENT HISTORY
This is the Intellivision version of Imagic's previously released Atari 2600 Demon Attack cartridge. Imagic later released a version for Odyssey II.

EXPERTS CLUB PERFORMANCE STANDARD: 20,000 points.



Dracula

INTELLIVISION CARTRIDGE [IMAGIC #700018]
Design/Program: Alan Smith
Graphics Assistance: Wilfredo Aguilar
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 2, 1983)
You are Count Dracula. Rise from your resting place in the graveyard and fly into the night! Travel in two forms - as a man or a bat. Wolves hound you when you are in human form, and vultures snatch at the bat you can become. You've got to sink your teeth into a victim soon. You're growing paler and slowing down. Constables throw stakes that'll stop you cold! Bite all the victims you can find, then return to your resting place before sunrise, or you'll never hunt again!

DEVELOPMENT HISTORY
This was an original game for Intellivision.

EXPERTS CLUB PERFORMANCE STANDARD: 15,000 points.



Dragonfire

INTELLIVISION CARTRIDGE [IMAGIC #700010]
Program: Alan Smith
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!
Play the ColecoVision version of this game on ColecoVision Hits for Windows!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 2, 1983)
Dreadful dragons control the King's castle! You, the young Prince, want them banished - but first you must reclaim the royal treasures. You have to cross castle bridges, dodging dragonfire as you go. Leap, duck and sprint to reach the other side!

Once across, enter a splendid storeroom. Pocket every treasure you touch. But beware of deadly dragonfire! Each dragon is smarter than the last, and some are almost invisible! How many bridges can you cross? How many storerooms can you empty?

DEVELOPMENT HISTORY
Intellivision and Atari 2600 versions of Dragonfire were developed and released together. A version for ColecoVision was released later.

EXPERTS CLUB PERFORMANCE STANDARD: 25,000 points.



Fathom

INTELLIVISION CARTRIDGE [IMAGIC #700026]
Program/Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!
Play the ColecoVision version of this game on ColecoVision Hits for Windows!

CATALOG DESCRIPTION (Atari 2600 version, Imagic Numb Thumb News Vol. 2, 1983)
Discover Neptune's Trident! But how? As a magical seagull, flap your wings and fly for shore. Grab speeding clouds but beware! Blackbirds and erupting volcanos thwart your every move. Find the Trident then head for the sea. Careful, danger lurks in the briny deep!

Take the plunge and swing your fin as an enchanted dolphin. Snarls of seaweed and sinister octopuses keep you from touching precious seahorses. Keep diving - magic awaits in the ocean depths.

At the bottom, a mermaid appears, trapped in a mystical cage. Free her with the magical Trident.

DEVELOPMENT HISTORY
Programmer Dave Durran had worked at Mattel Electronics on the hardware designs of the Intellivision Master and Keyboard Components and Intellivoice before leaving to join the startup Imagic. At Imagic he wrote much of the system code used in game development and worked on the hardware design of the Imagic cartridge ROMs. He also wrote the sound effects for the games.

With everything else he was working on, he says that writing Fathom was a "kind of afterthought." It was designed to be a children's game with (mostly) friendly characters and an easily understood goal. The theme is the same as Imagic's Atari 2600 Fathom designed by Rob Fulop, but the gameplay is slightly different.

Imagic later released a version of Fathom for ColecoVision.

EXPERTS CLUB PERFORMANCE STANDARD: Fathom was released after the final Numb Thumb newsletter, so no performance standard was published for the game.



Ice Trek

INTELLIVISION CARTRIDGE [IMAGIC #710012]
Design/Program: Patrick Schmitz
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 2, 1983)
The legendary Nordic hero travels toward the isolated, sinister Ice Palace. He must cross miles of frozen tundra. Massive herds of caribou thunder by him. He tries to ski around them. If he must kill a caribou, the great and unforgiving Wildlife Goddess rises to avenge the loss! He must bridge a frigid lake, using a huge hook to catch and link floating icebergs. He must destroy other icebergs that can crash into his bridge!

When he reaches the Ice Palace, he assaults that loathsome landmark with enchanted fireballs! He must evade spikes hurled at him and melt the Ice Palace!

DEVELOPMENT HISTORY
This was an original game for Intellivision.

EXPERTS CLUB PERFORMANCE STANDARD: 25,000 points.



Microsurgeon

INTELLIVISION CARTRIDGE [IMAGIC #700013]
Design/Program: Rick Levine
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 1, 1982)
The patient is critically ill! You navigate the Robot Probe through the patient's blood stream, outmaneuvering white blood cells that attempt to slow you down. Remove a tumor from the brain, a blood clot from near the heart and much more! But hurry! To save the patient's life, you must act quickly!

DEVELOPMENT HISTORY
This was an original game for Intellivision. The programmer, Rick Levine, first designed video games at Mattel Electronics, programming the Intellivision Bowling cartridge with Mike Minkoff.

EXPERTS CLUB PERFORMANCE STANDARD: $300,000,000 bill.



Moonsweeper

INTELLIVISION CARTRIDGE [IMAGIC UNRELEASED]

Play the ColecoVision version of this game on ColecoVision Hits for Windows!

GAME DESCRIPTION (Fathom Instruction Booklet, 1983)
Incredible 3-D graphics! Land on Jupiter's moons if you dare! rescue stranded miners but watch out for the towers. Then take off for other moons and trickier trials.

DEVELOPMENT HISTORY
Moonsweeper was listed in the 1983 Fathom instruction booklet as a game that would be released soon on multiple platforms, including Intellivision. The screen shot in the booklet (shown here) is identified as the Atari 2600 version. While Moonsweeper was released for Atari 2600 and ColecoVision, how much work was done on the unreleased Intellivision version is unknown.


Nova Blast

INTELLIVISION CARTRIDGE [IMAGIC #700022]
Design/Program: Wendell Brown
Graphics Assistance: Karen Elliott
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!
Play the ColecoVision version of this game on ColecoVision Hits for Windows!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 2, 1983)
Pilot Nova 1 above the Capsuled Cities. Defend 4 cities in your quadrant. Use your radar to detect enemy activity. Race to protect these civilized outposts before their capsules are destroyed! Engage the enemy in galactic dogfights. Locate anti-aircraft guns and destroy them. Beam up fuel as you run low.

DEVELOPMENT HISTORY
This was an original game for Intellivision. Imagic later released a version for ColecoVision.

EXPERTS CLUB PERFORMANCE STANDARD: 45,000 points.



Safecracker

INTELLIVISION CARTRIDGE [IMAGIC #700025]
Design/Program: Marvin Mednick
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 2, 1983)
You're the super spy and your mission - recapture sensitive stolen documents, top secret equipment, and gold! Cruise the city streets in your limousine but watch out - enemy secret police are on the hunt...for you! Keep an eye peeled for the building where the secrets are stored then slip inside.

Can you crack the combination? Maybe you should blow it open, or would that bring enemy agents down on you? Run for it! The chase is on. Can you keep ahead of them? Your gunfire says maybe so. But watch out! Your car careens mighty close to one curb...can you pull it off, or will you do time in a foreign prison? Available in June, '83.

DEVELOPMENT HISTORY
This was an original game for Intellivision.

EXPERTS CLUB PERFORMANCE STANDARD: 25,000 points.



Swords & Serpents

INTELLIVISION CARTRIDGE [IMAGIC #700009]
Design/Program: Brian P. Dougherty
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 1, 1982)
You are the White Knight, exploring a maze-like dungeon...discovering silver, diamonds and gold! But will you live to enjoy them? Black Knights attack, swords rend armor...you stagger on alone. A friendly wizard joins you. Can you protect him until he learns the spells that may save you both? Coming soon!

DEVELOPMENT HISTORY
This was an original game for Intellivision. Designer Brian P. Dougherty learned Intellivision programming while working for Mattel Electronics. He was the original programmer on the Intellivoice game Space Spartans; he left early in the development of that project to join Imagic.

EXPERTS CLUB PERFORMANCE STANDARD: 1,600 points.



Tropical Trouble

INTELLIVISION CARTRIDGE [IMAGIC #700017]
Design/Program: Steve DeFrisco
Graphics Assistance: Karen Elliott
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 2, 1983)
Clarence and Doris have been shipwrecked on a lonely South Sea island. All alone, completely isolated. A huge Beach Bruiser appears suddenly and whisks darlin' Doris away. Clarence must get her back!

Bounding boulders, flying coconuts, man-eating clams, vicious ferns and bubbling fields of lava block his way. Doris leaves a trail of white hankies to give Clarence strength. Help Clarence rescue her while there's still time!

DEVELOPMENT HISTORY
This was an original game for Intellivision.

EXPERTS CLUB PERFORMANCE STANDARD: 9 islands.



Truckin'

INTELLIVISION CARTRIDGE [IMAGIC #700023]
Design/Program: Rick Levine
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 2, 1983)
Ride your rig to the four corners of the USA! Deliver the goods on a tight schedule. Make strategic decisions about what cargoes to carry and which routes to take. Radio ahead. Find out what loads are needed, and where. Then power down that ribbon of highway.

Keep an eye peeled for turnouts - and for other truckers! You've got to get where you're goin' - and get there first! You'll earn big bucks as you cover the map from sea to shining sea! One or two players compete against time - and each other. Go for it!

DEVELOPMENT HISTORY
This was an original game for Intellivision. The programmer, Rick Levine, first designed video games at Mattel Electronics, programming the Intellivision Bowling cartridge with Mike Minkoff.

EXPERTS CLUB PERFORMANCE STANDARD: Game 1: by 9 A.M., June 2. Game 2: 10 days/$9,000.



White Water!

INTELLIVISION CARTRIDGE [IMAGIC #700024]
Design/Program: Douglas A. Fults
Sound: Dave Durran

Play this game on Intellivision Rocks for Windows & Mac!

CATALOG DESCRIPTION (Imagic Numb Thumb News Vol. 2, 1983)
Deep in the thick green jungle, you'll hear the roar of a wild river. White Water! the challenge proves irresistible! And the treasures to be found are boundless! Race to the river and tempt fate. You pilot the raft with two other passengers on board. Boulders, plants, whirlpools - the obstacles on this savage waterway threaten your every move!

Find a stretch of beach and navigate to shore. Priceless treasures await! Are the natives friendly? They are until you go for the gold treasure! Carefully plan your moves - that treasure is wanted by all! Collect what you can then head back to the river. Your adventure has only begun! Available in June, '83.

DEVELOPMENT HISTORY
This was an original game for Intellivision.

EXPERTS CLUB PERFORMANCE STANDARD: 10,000 points.



Wing War

INTELLIVISION CARTRIDGE [IMAGIC UNRELEASED]

GAME DESCRIPTION (Fathom Instruction Booklet, 1983)
A medieval fantasy! Flap your wings and fly out of your den. Gather precious crystals and eggs but beware of griffins and other enemies. Can you find the super crystal?

DEVELOPMENT HISTORY
Wing War was listed in the 1983 Fathom instruction booklet as a game that would be released soon on multiple platforms, including Intellivision. The screen shot in the booklet (shown here) is identified as the Intellivision version. While Wing War was released for the Atari 2600, how much work was done on the unreleased Intellivision version is unknown.


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