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Tower of Doom

INTELLIVISION CARTRIDGE [INTV #8600]
Started at Mattel Electronics as ADVANCED DUNGEONS & DRAGONS TOWER OF MYSTERY Cartridge [#4692]
AKA: D&D III, Arcade D&D, ADVANCED DUNGEONS & DRAGONS REVENGE OF THE MASTER Cartridge
Finished by Realtime Associates for INTV Corp.
Design/Program: Dan Bass, John Tomlinson
Graphics: Monique Lujan-Bakerink, Connie Goldman, Karl Morris
Music/sound effects: David Warhol, Joshua Jeffe
Package composite photograph: Ultimatte Corporation
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!

CATALOG DESCRIPTION (INTV 1987 SPECIAL EDITION)
Monsters. Magic. Good. Evil. Strength. Cunning. Traps. Mazes. You are about to face the greatest challenge any mortal has ever known -- the Tower of Doom.

The Tower of Doom. Treasure and glory are yours...if you can escape...ALIVE!

For one player

DEVELOPMENT HISTORY
With the success of the first Dungeons & Dragons cartridge, Marketing wanted a continuing series of D&D games. They were a bit concerned that the second release, ADVANCED DUNGEONS & DRAGONS TREASURE OF TARMIN Cartridge, was a bit too complex, so when adding a third D&D game to the schedule, they took to calling it Arcade D&D. "Arcade" was their code word for more action, less brains.

After completing Loco-Motion, Dan Bass took up the challenge of defining what Arcade D&D would be. He designed a screen layout with scrolling text instructions that made the game easy to follow, but would still allow the complex, strategic play that D&D fans expected. Battle scene close-ups provided the action Marketing wanted.

A limited demo of the game appeared at one trade show with the name ADVANCED DUNGEONS & DRAGONS REVENGE OF THE MASTER Cartridge (once again, the bizarre capitalization and inclusion of the word "cartridge" in the title was demanded by contract), but by the time it appeared in Mattel Electronics catalogs it had been renamed ADVANCED DUNGEONS & DRAGONS TOWER OF MYSTERY Cartridge.

The game was only half-completed when Mattel Electronics closed its doors in January 1984. Over two years later, INTV Corp. expressed an interest in releasing it. Dan, working full-time in Massachusetts by this time, was not available to finish it, so John Tomlinson (Mission X) was hired for the job. Connie Goldman (Thunder Castle) completed the graphics started at Mattel by Monique Lujan-Bakerink and Karl Morris.

Not wanting to pay for the Dungeons & Dragons license, INTV released the cartridge in early 1987 under the new name, Tower of Doom.

Mattel Electronics had planned M Network Atari 2600 and Apple versions of the game, but little or no work was done on either.

EASTER EGG: Press 0 (zero) on either hand controller while the title screen is displayed to view game credits.


Triple Challenge

INTELLIVISION CARTRIDGE [INTV #8700]
Produced by Realtime Associates for INTV Corporation
Includes code from the previously released USCF Chess, Checkers and ABPA Backgammon
Program: David Warhol
Package illustration: Keith Robinson
Instructions posted here.

CATALOG DESCRIPTION (INTV 1987 SPECIAL EDITION)
Announcing a major software breakthrough! Three complete games -- Chess, Checkers, and Backgammon -- now together on ONE game cartridge! YOU get the savings!

CHESS

CHECKERS

BACKGAMMON


DEVELOPMENT HISTORY
Triple Challenge began as a quadruple challenge: the original concept was to put the four board games from the Mattel Electronics Strategy Network onto one cartridge. At the last minute, Reversi was cut to save money.

FUN FACT: This idea almost died due to cost -- Chess requires 2K of RAM onboard the cartridge, which was found to be too expensive for INTV. Then INTV's executive in charge of procurement, Roger Rambeau, found a company that was stuck with thousands of defective 4K RAM chips. The chips did each have 2K of usable contiguous RAM. Roger bought them for a song, making the cartridge possible.


Diner

INTELLIVISION CARTRIDGE [INTV #8800]
BurgerTime trademark used under license from Data East USA, Inc.
Produced by Realtime Associates for INTV Corporation
Includes code from the unreleased Masters of the Universe II produced at Mattel Electronics
Design/Program: Ray Kaestner
Graphics: Connie Goldman
Sound: David Warhol
Package illustration: Keith Robinson
Instructions posted here.

CATALOG DESCRIPTION (INTV SPRING/SUMMER 1987)
Peter Pepper, the brave chef from BURGERTIME is back! But so are the evil Hot Dogs and some NEW villains -- a cheap Cherry, a bad Banana and Mugsy, the Mug o' Root Beer. Peter needs your help to escape these Rotten Foods and get lunch onto the plate!

For one or two players.

DEVELOPMENT HISTORY
In reviewing the released and unfinished Mattel Electronics games, INTV Corp. decided that (1) they wanted a sequel to the very successful BurgerTime cartridge and (2) they did not want another Masters of the Universe cartridge.

While a BurgerTime sequel, PizzaTime, had been started at Mattel, development had been done at the French office and INTV had no prototype of the game. On the other hand, INTV did have the prototype of Masters of the Universe II, done at Mattel Electronics in California.

Coincidentally, BurgerTime and Masters of the Universe II had both been programmed by Ray Kaestner. Producer Dave Warhol hired Ray to convert the Masters sequel into a BurgerTime sequel. The two of them came up with the rather bizarre concept of Chef Peter Pepper kicking "food balls" past the bad guys from BurgerTime. The resulting game, however, introduced in mid-1987, was a winner.

EASTER EGG: Credits will roll automatically if you leave the title screen up long enough.


Chip Shot: Super Pro Golf

INTELLIVISION CARTRIDGE [INTV #8900]
Produced by Realtime Associates for INTV Corporation
Design/Program: Steve Ettinger
Graphics: Connie Goldman
Sound: David Warhol
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!

CATALOG DESCRIPTION (INTV SPRING/SUMMER 1987)
Puts You On the Most Challenging Courses in the World!

For one or two players

DEVELOPMENT HISTORY
With the success of the other enhanced versions of the early Intellivision sports titles, INTV Corp. contracted Realtime Associates to produce an enhanced version of the original PGA Golf cartridge. Realtime President Dave Warhol approached Steve Ettinger (Hover Force) about doing the programming, knowing that Steve is an avid golfer. Steve was interested, but he wanted to ignore the original version and design a new golf game for scratch. Dave agreed, and the result was a real labor of love by Steve.

FUN FACT: Steve and Dave were pretty much the "team of golfers and programmers" referred to in the catalog. The "two years in development" was also an exaggeration, by a year-and-a-half or so.

FUN FACT: If a golfer successfully makes a particularly long putt, there is an animation of him fainting onto the green.

EASTER EGG: Press 0 (zero) while title screen is displayed to display the credits.

EASTER EGG: Press 23 (two and three simultaneously) on the left hand controller, 26 on the right and press reset to see Steve's hidden message to his family.


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