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Commando

INTELLIVISION CARTRIDGE [INTV #9000]
Used under license from Data East USA, Inc., and Capcom USA, Inc.
Produced by Realtime Associates for INTV Corporation
Program: John Tomlinson
Graphics: Connie Goldman
Sound: David Warhol
Instructions posted here.

CATALOG DESCRIPTION (INTV CHRISTMAS 1987)
More Action Than We've Ever Before Packed Into a Single Game!

You're on foot, alone, armed with a machine gun and hand-grenades. Your goal: advance across deserts and jungles through swarm after swarm of well-armed enemy soldiers! The odds are impossible!

All the Fun and Excitement of the Hit Arcade Game!

For one or two players

DEVELOPMENT HISTORY
Producer Dave Warhol hired former Mattel Electronics programmer John Tomlinson (Mission X) to do the conversion of Commando to the Intellivision. John did some brilliant programming (the bullets are not moving objects, they are animated on the fly in the background), but he wasn't big on discipline. As the deadline loomed with the game far behind schedule, Dave had to take drastic measures.

We'd like to avoid the word "kidnapping" since it implies a capital crime, but Dave did drive to John's apartment, grab him, and drive him back to Dave's home office where John remained, living and working, until Commando was finished.

EASTER EGG: Press 0 (zero) while title screen is displayed to view credits.

Secret screen: Press 23 (two and three simultaneously) on the left hand controller, 26 on the right and press reset?


Slam Dunk: Super Pro Basketball

INTELLIVISION CARTRIDGE [INTV #9001]
Produced by Realtime Associates for INTV Corporation
Design/Program: David Warhol & Steve Ettinger?
Graphics: Connie Goldman
Sound: David Warhol
Package photograph: Adam Yurman
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!

CATALOG DESCRIPTION (INTV CHRISTMAS 1987)
The Only Sport Game Cartridge That Lets You Own and Manage a Pro Team, and Play Every Position!

As owner:

As Manager:

As Player:

For one or two players

DEVELOPMENT HISTORY
The speed of the on-screen players and their shot percentages are influenced by the players' statistics. Steve Ettinger compiled the stats from real pro players, using fake names (many borrowed from INTV and Mattel employees) to avoid licensing issues.

FUN FACT: One group of Intellivision fans in Chicago became so addicted to Slam Dunk that they started searching in phone books from across the country for the names listed in the game credits, finally tracking down Steve Ettinger over a year after the game was released. They wanted to commission a custom version of Slam Dunk, using their names and playing statistics. Taken by the group's enthusiasm, Steve and Dave Warhol complied, providing them with a special prototype cartridge. Last Steve heard from them, they were still holding regular tournaments on their Intellivision.


Learning Fun I

INTELLIVISION CARTRIDGE [INTV #9002]
Includes code from the previously released Electric Company MathFun
Produced by Realtime Associates for INTV Corporation
Design/Program: David Warhol
Graphics: Connie Goldman
Sound: David Warhol
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!

CATALOG DESCRIPTION (INTV SPRING/SUMMER 1987)
Two exciting games in one cartridge that strengthen your math skills while you have fun! Battle math problems to arrive at answers in MATH MASTER! Or use given answers to create math problems in FACTOR FUN! Race the clock or an opponent! Skill levels can be set for players of any age -- first graders to adult!

MATH MASTER is an improved version of the previously released MATH FUN. FACTOR FUN is an entirely new game!

DEVELOPMENT HISTORY


Slap Shot: Super Pro Hockey

INTELLIVISION CARTRIDGE [INTV #9003]
Includes code from the previously released NHL Hockey
Produced by Realtime Associates for INTV Corporation
Program: Ray Kaestner
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!

CATALOG DESCRIPTION (INTV HOLIDAY CATALOG 1987)
INCREDIBLE ACTION, SPEED, AND SOUNDS PUT YOU RIGHT ON THE ICE!

For One or Two Players

DEVELOPMENT HISTORY
Unlike some of the other Super Pro titles, which included enhanced features such as choosing individual computer players of different abilities to make up the teams, Slap Shot: Super Pro Hockey is essentailly just the original Intellivision NHL Hockey cartridge with a one-player mode.

Ray Kaestner made the additions to the original APh Technological Consulting code.

FUN FACT: Programmer Ray Kaestner points out that, probably because there are so few differences from the original over 5-years-old NHL Hockey cartridge, one magazine reviewer called Slap Shot: Super Pro Hockey the worst Intellivision game ever. The same reviewer had, in an earlier magazine, called BurgerTime the BEST Intellivision game ever. Ray is amused at being the programmer (according to at least one person) of both the BEST and WORST Intellivision games.

EASTER EGG: Credits automatically display if no action is taken on the title screen.


Pole Position

INTELLIVISION CARTRIDGE [INTV #9004]
Produced by Realtime Associates for INTV Corporation
Based on the arcade game by Namco
Programmer: Mark Urbaniec
Graphics: Connie Goldman
Sound: David Warhol
Package illustration: Danny Brauer
Instructions posted here.

CATALOG DESCRIPTION (INTV SPECIAL 1988 SPORTS ISSUE)
Take the controls and wait for the green light. 3...2...1...YOU'RE OFF! Your engine roars! Shift into high, weave through the pack, and pull out into the open! A tight curve! Tires scream! You start to skid -- and another car is right in front of you! Swerve onto the grass, race ahead, then back onto the track just before smashing into a road sign! Gun it -- seconds count -- and you're across the finish line in record time! But that was just the qualifying lap...

DEVELOPMENT HISTORY
INTV Corporation had the chance to license the popular arcade game Pole Position and asked Dave Warhol if it could be converted to the Intellivision. While the Intellivision is technologically not well suited to a point-of-view driving game, Dave did some experiments and determined that it could be done.

Former Mattel Electronics manager Mark Urbaniec (Vectron) was approached to do the programming. His first reaction was "Pole Position? On the Intellivision? You're crazy." But, seeing the tests Dave had done, agreed to try it. The result was an acceptable translation of the arcade game, but in hindsight everyone agreed that it was a game that probably shouldn't have been attempted for Intellivision.

(An earlier unfinished attempt at Pole Position had been made at Atarisoft; none of that code was used in this version.)


Dig Dug

INTELLIVISION CARTRIDGE [#9005]
Produced by Atari
Release version prepared by Realtime Associates for INTV Corporation
Based on the Namco arcade game
Program: Mark Kennedy
Instructions posted here.

CATALOG DESCRIPTION (INTV SPRING/SUMMER 1987)
Burrow your way through a maze of subterranean passages, hunting the deadly Pooka and the fire-breathing Fygar! Break into their tunnels, shoot 'em with your air hose, pump 'em up and...POP! Simple? Not exactly, because now they're after you! Run away! Dig under that rock just ahead...time it just right...BAM! The rock falls on Fygar! All the thrills and fun of the original arcade hit!

DEVELOPMENT HISTORY
The Intellivision version of Dig Dug had been programmed at Atari by former Mattel Electronics programmer Mark Kennedy (Kool-Aid Man). The game had not been fully debugged, though, when Atari closed up their Intellivision division in 1984. INTV Corp. negotiated the rights three years later to release the cartridge for the first time.

The source code no longer existed, but Producer Dave Warhol uploaded the code from a prototype of the game still in Mark's possession. Working with the disassembled code, Mark fixed the game's remaining bugs and removed the Atari title screen.

EASTER EGG: While debugging the cross assembler and disassembler he had written to develop the new INTV games, Dave Warhol tested the software on one of his favorite Mattel Electronics game, TRON Deadly Discs. He substituted the men in the game with the hot dogs from the BurgerTime cartridge, creating a new game: Deadly Dogs! Later, while preparing Dig Dug for release, Dave found there was enough space on the cartridge to slip in his new game. To play it: Press 47 (four and seven simultaneously) on both hand controllers and press reset.


Learning Fun II

INTELLIVISION CARTRIDGE [INTV #9006]
Includes code from the previously released Electric Company MathFun
Produced by Realtime Associates for INTV Corporation
Design/Program: David Warhol
Graphics: Connie Goldman
Sound: David Warhol
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!

CATALOG DESCRIPTION (INTV CHRISTMAS 1987)
Four exciting games in one game cartridge that strengthen your spelling and memory skills while you have fun!

For one or two players

CROSSWORDS, WORD ROCKETS, and WORD HUNT are enhanced versions of games previously released as WORD FUN. MEMORY FUN is an entirely new game!

DEVELOPMENT HISTORY
As with Learning Fun I, this was mostly recycled material that Dave Warhol could put together himself quickly and profitably.

BUG: While enhancing the game Crosswords, Dave accidentally left off a prefix that indicated a number was supposed to be base 10 instead of base 16. As a result, the computer only selects words beginning with letters A through T instead of A through Z.


Mountain Madness: Super Pro Skiing

INTELLIVISION CARTRIDGE [INTV #9007]
Includes code from the previously released US Ski Team Skiing
Produced by Realtime Associates for INTV Corporation
Design/Program: Ray Kaestner
Graphics: Connie Goldman
Sound: David Warhol
Package illustration: Steve Huston
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!

CATALOG DESCRIPTION (INTV SPECIAL 1988 SPORTS ISSUE)
The thrills and excitement of a day on the slopes! Explore the turns and obstacles of unknown courses or slalom through flags at breakneck speeds to beat the clock! All the fun without the lift lines!

EASTER EGG: Credits roll automatically if you leave the title screen up long enough.


Super Pro Decathlon

INTELLIVISION CARTRIDGE [INTV #9008]
Produced by Realtime Associates for INTV Corporation
Design/Program/Background Graphics: Scott Robitelle
Animations: Connie Goldman
Music/Sound: David Warhol
Package illustration: Steve Huston
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!

CATALOG DESCRIPTION (INTV SPECIAL 1988 SPORTS ISSUE)
The winner of the Decathlon is often called the Greatest Athlete in the World -- competitors must show world-class skill in 10 different events! Speed and endurance on the track. Form and timing on the jumps. Strength and determination on the throws. Now put yourself to the test with 10 tough contests that will challenge you like never before! Don't be surprised if you find yourself out of breath and your heart racing!

DEVELOPMENT HISTORY
Super Pro Decathlon was the only new title released by INTV Corp. not done by one of the original Mattel Electronics programmers. Scott Robitelle was a friend of Dave Warhol's who had done the hardware design of the development systems used by Realtime Associates. Dave gave him a shot at designing a game. (A later game programmed by Scott, Choplifter!, was never finished.)

Super Pro Decathlon was timed for release with the 1988 Summer Olympics.

FUN FACT: For the title screen music, Dave Warhol recycled the fanfare he wrote for the unreleased Mattel Electronics cartridge Go For The Gold.

FUN FACT: INTV used the successful "Super Pro" designation, despite the fact there are no professional decathlon competitions.


Body Slam: Super Pro Wrestling

INTELLIVISION CARTRIDGE [INTV #9009]
Produced by Realtime Associates for INTV Corporation
Design/Program: Steve Ettinger
Graphics: Connie Goldman
Sound: David Warhol
Package illustration: Steve Huston
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!

CATALOG DESCRIPTION (INTV FALL 1988)
ALL RIGHT YOU CREEPS -- this is the one you've been waitin' for -- BODY SLAM!!! -- the roughest, fastest, wiiiiiildest game ever! Climb in the ring with one of the toughest, craziest ANIMALS in the WHOLE WORLD -- like JACK HAMMER, BARON VON THUD, and DR. PAIN!!! They look pretty funny, huh? Well, ha ha ha -- they want to TEAR YOUR LAUGHIN' HEAD OFF! Whatsa matter -- AM I SCARING YOU???!!! C'mon -- you can learn the moves: THE HEAD BUTT (OOOOO!!!) -- THE BAZOOKA PUNCH (BOOM!!!) -- THE SPIN HEAVE (HEEEEEE'S OUTTA HERE!!!!) -- Anything Goes!!!!!

See youse in the ring, IF YOU GOT THE GUTS!

For one or two players

DEVELOPMENT HISTORY
This was a game where Steve Ettinger and Dave Warhol were able to go crazy -- no idea was too wild. They were helped in that the deadline was extremely tight, necessitating many all-night design and programming marathons. They later admitted that many of the wackier names and moves were the result of sleep deprivation.

FUN FACT: INTV President Terry Valeski insisted on lots of hype and excitement in the catalog descriptions; copywriter Keith Robinson (TRON Solar Sailer) worked to deliver it. Ray Kaestner made fun of this at one point, telling Keith there was a typo in the Diner description: "There's a sentence here that doesn't end with an exclamation point." Keith was able to make fun of it himself with his catalog description for Body Slam -- it contains 58 exclamation points.

EASTER EGG: To display the credits, press 0 (zero) on either hand controller while the title screen is displayed.

EASTER EGG: Press 23 (two and three simultaneously) on the left hand controller, 26 on the right and press reset to see programmer Steve Ettinger's message to his family.


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