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Stadium Mud Buggies

INTELLIVISION CARTRIDGE [INTV #9100]
AKA Monster Truck Rally
Produced by Realtime Associates for INTV Corporation
Design/Program: Rick Koenig
Graphics: Connie Goldman
Sound: David Warhol
Package illustration: Keith Robinson
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!
Play this game on Intellivision Classics for PlayStation!

CATALOG DESCRIPTION (INTV CHRISTMAS 1989)
Gear-grinding, teeth-jarring excitement -- it's STADIUM MUD BUGGIES! Get behind the wheel and floor it! Take that first hill -- you're airborne! SMACK! Bad landing -- you stall -- your opponent passes you! Jam it into gear -- your wheels spin, throwing mud everywhere -- finally some traction! You're back in the race! A car in your way? Crash over it! You're catching up! Drawbridge ahead...and it's rising! Use it as a ramp -- gun it! -- take off and YES! A perfect landing as you zoom first across the finish line!

DEVELOPMENT HISTORY
Essentially, this is a super-enhanced version by Rick Koenig of his own Motocross game for Mattel Electronics. Developed as Monster Truck Rally (and announced with that name in the Fall 1988 INTV catalog), the decision to change it to Stadium Mud Buggies was made after the game was complete.

Christmas 1988 was bad for INTV Corp. The video game resurgence was in full swing, led by Nintendo. Mail orders were down, and the stores that had still been carrying Intellivision cartridges cut way back or stopped stocking them altogether, freeing up more shelf space for Nintendo games. As cash flow slowed, cartridge production of the completed Monster Truck Rally and Spiker! Super Pro Volleyball was put on hold and over a year went by without a new INTV game or catalog released.

In 1989 INTV moved into Nintendo cartridge production, with the first release to be a conversion of Monster Truck Rally, also produced by Realtime Associates and again programmed by Rick. Apparently by using the completed Nintendo version of Monster Truck Rally as proof of INTV Corporation's promising new direction, INTV President Terry Valeski was able to raise enough cash or credit to put the two finished Intellivision games into production, and to mail out a Christmas 1989 catalog (which would turn out to be the last).

Thinking that it might hurt the Nintendo Monster Truck Rally's chances if it was seen as based on an Intellivision game, Valeski had the name of the Intellivision version changed to Stadium Mud Buggies. The title screen name was changed, but the graphics remained the same -- the vehicles still look like trucks, not buggies.

Ultimately, instead of releasing it themselves, the failing INTV Corporation sold the Nintendo Monster Truck Rally to another distributor to raise cash.


Spiker! Super Pro Volleyball

INTELLIVISION CARTRIDGE [INTV #9102]
Produced by Realtime Associates for INTV Corporation
Designer/Programmer: Steve Ettinger
Graphics: Connie Goldman, Steve Ettinger
Sound: David Warhol
Package illustration: Keith Robinson
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!
Play this game on Intellivision Classics for PlayStation!

CATALOG DESCRIPTION (INTV CHRISTMAS 1989)
Fast action, intense competition -- it's SPIKER! -- SUPER PRO VOLLEYBALL. Here comes the serve...just beyond reach! Dive! BAM -- got it! The ball's in play...set it -- it seems to hang above the net -- run and SMASH! Spike it over! All the fun and excitement of a real volleyball match!

For one or two players

DEVELOPMENT HISTORY
As with Chip Shot: Super Pro Golf, this game was a labor of love for designer/programmer Steve Ettinger. Steve had played intercollegiate volleyball in school and suggested the sport to producer Dave Warhol as an Intellivision cartridge. Dave, whose office at the time was in his living room overlooking a volleyball court on the sand at Hermosa Beach, California, readily agreed and sold the idea to INTV Corp.

Steve worked hard to replicate the speed and power of a real game, with particular attention to "pass-set-spike" play. By this time, 1988, Steve had been programming Intellivision code for over five years and knew how to get the most out of the system. He quickly completed an excellent adaptation of the sport.

But along with Stadium Mud Buggies, Spiker: Super Pro Volleyball sat on the shelf for a year while INTV Corp. raised the money to release them. Finally introduced in late 1989, they were the last games released for the Intellivision system.

EASTER EGG: To display the credits, press 0 (zero) on either hand controller while the title screen is displayed.


Super Pro European Bike Rally

INTELLIVISION CARTRIDGE [UNFINISHED]
Produced by Realtime Associates for INTV Corporation
Graphics: Connie Goldman

DEVELOPMENT HISTORY
Although announced by INTV in their Fall 1988 catalog as an upcoming game, no work was done on Super Pro European Bike Rally beyond some test screens by Connie Goldman.


Deep Pockets: Super Pro Pool and Billiards

INTELLIVISION CARTRIDGE [UNRELEASED]
Produced by Realtime Associates for INTV Corporation
Design/Program: Steve Ettinger
Ball Physics Program: Rick Koenig
Graphics: Connie Goldman, Steve Ettinger
Sound: David Warhol
Music uncredited
Instructions posted here.
Play this game on Intellivision Lives! for Windows & Mac!
Play this game NOW! Download it FREE here!

GAME DESCRIPTION
Deep Pockets is a unique pool and billiards game - it is actually NINE games in one. You can learn many pocket billiard (pool) and carom billiard games in the privacy and comfort of your own home - and brush up on rules and strategy before venturing out to a billiard parlor.

Play against a friend, or practice "against yourself" -- in 1 player games, you control both players 1 and 2.

DEVELOPMENT HISTORY
Programming pool was a challenge: with 16 balls on the table, the game requires more than the Intellivision's 8 moving objects. At Mattel Electronics, Marketing had rarely allowed programmers to multiplex objects because they objected to the resulting screen flicker (the one exception had been the fireballs in Masters of the Universe: The Power of He-Man, since it made sense for them to flicker). But for pool, it was the only practical solution.

Producer Dave Warhol tapped math-whiz Rick Koenig (Motocross) to work out the multiplexing and movement of the balls. Steve Ettinger (Hover Force) did the overall game design and program, becoming an expert in all the variations of pool and billiards in the process.

By the time the game was completed, however, INTV Corporation had fallen into financial difficulties and was unable to pay for it. Realtime Associates retained ownership of the game and it was never released. The last game for the Intellivision system completed, it carries a 1990 copyright date, making Intellivision the only cartridge-based game system to have software produced for it in three separate decades (the earliest games carry a 1978 copyright date).

FUN FACT: The process of programming music for the Intellivision was a tedious, time-consuming job that Dave Warhol and Steve Ettinger, both musicians, had plenty of experience with. But for Deep Pockets, they tried an experiment: they programmed an interface that would convert a MIDI file into Intellivision sound chip code.

They then hired a professional Blues pianist to improvise a theme on the piano. They recorded him, then processed the tape through a MIDI synthesizer, through their interface, and wound up with Intellivision code that accurately duplicated the music. The result: the first "live" Intellivision music playing on the title screen. Unfortunately, neither Dave nor Steve can remember the name of the pianist.

EASTER EGG: To display the credits, press 0 (zero) on either hand controller while the title screen is displayed.


Super Pro Auto Racing

INTELLIVISION CARTRIDGE [UNFINISHED]

DEVELOPMENT HISTORY
Although announced by INTV in their Fall 1988 catalog as an upcoming game, no work was ever done on Super Pro Auto Racing.


Super Pro Horse Racing

INTELLIVISION CARTRIDGE [UNFINISHED]

DEVELOPMENT HISTORY
Although announced by INTV in their Fall 1988 catalog as an upcoming game, no work was ever done on Super Pro Horse Racing.


Karateka

INTELLIVISION CARTRIDGE [UNFINISHED]
Produced by Realtime Associates for INTV Corporation
Based on the ? arcade game
Graphics: Connie Goldman

DEVELOPMENT HISTORY
Although announced by INTV in their Fall 1988 catalog as an upcoming game, no work was done on Karateka beyond some test screens by Connie Goldman.


Flight Simulator

INTELLIVISION CARTRIDGE [UNFINISHED]
Produced by Realtime Associates for INTV Corporation
Program: John Sohl

GAME DESCRIPTION
You're the pilot in this point-of-view airplane simulator.

DEVELOPMENT HISTORY
Flight Simulator from Microsoft was one of the first hit games for the home computer market, so it was natural the idea would come up of creating a game like it for the Intellivision. It had been discussed at Mattel Electronics in 1981 and again in late 1983 (as a 3-D cartridge to follow-up Hover Force 3-D), but no programming had ever been done on the project.

The idea resurfaced several years later. The Fall 1988 INTV catalog promised Flight Simulator soon, before work had started. Producer Dave Warhol chose John Sohl to program the game, based on John's work on B-17 Bomber. Despite John's best efforts, he and Dave agreed the results were "disastrous." It simply was not feasible on the Intellivision. The project was abandoned.

While the game at both Mattel and INTV was always referred to as "Flight Simulator," it's not known if either company actually attempted or intended to license the title from Microsoft.


Choplifter!

INTELLIVISION CARTRIDGE [UNFINISHED]
Produced by Realtime Associates for INTV Corporation
Based on the Brøderbund computer game
Program/Game Graphics: Scott Robitelle
Title Screen Graphics: Connie Goldman

GAME DESCRIPTION
Pilot a series of helicopter missions to rescue soldiers trapped behind enemy lines.

DEVELOPMENT HISTORY
After commissioned by INTV Corp. to translate the Brøderbund computer game Choplifter! to the Intellivision, Dave Warhol assigned it to Scott Robitelle (Super Pro Decathlon) for programming.

Choplifter! was in the debugging stage after INTV Corp. fell into financial difficulties. The game, still with fatal bugs and sound effects yet to be added, was abandoned.


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